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Quest pack name
No. of quests
Comments
Average
difficulty
(Details)
Size
ALL QUESTS BELOW   all quests in one download   106 KB
Basic 15 US version (notes) 43 19 KB
Return of the Witch Lord 10 US version (notes) 65 15 KB
Kellar's Keep 10 US version (notes) 73 15 KB
Against the Ogre Horde 7 EU version (notes) 122 11 KB
Wizards of Morcar 5 EU version (notes) 131 08 KB
The Mage of the Mirror 
(Elf quest pack)
10 US version (notes) 126 21 KB
The Frozen Horror
(Barbarian quest pack
10 US version (notes) 132 20 KB

Individual quests
Comments
Difficulty
 
The Maze Alternate first quest. Submitted by Tyler Steven Smith. Also included in the Basic quests. 10  

Note: Quest packs should be played in above order.

!!Feel free to send me your HQGM quests!!

Quest pack installation

Each quest pack should be extracted WITH directories to "yourHQGMpath\quests\". 

General notes

The US version quest packs contain these differences from the EU version:

- Monsters have often more than one body point.
- Monster spell casters use Chaos spells not available to players.
- Maps , storyline, traps, monster types and monster numbers are almost identical.

US version quests are generally more challenging because of the additional body points.

If you have the EU version of the game you DO NOT NEED anything additional to play these quests (beyond what is described in the individual quest notes).

Quest pack notes

Basic pack

June 20, 2003
- Added "The Maze" submitted by Tyler Steven Smith. Consider it an alternate first quest.

December 22,2002
-Updated for version 2.3 to take full advantage of monster AI.

April 8, 2002
- Quest 6 updated with corrections (missing spells). Thanks to Matt Swider for finding the error

February 1,2002
- Released for HQGM standalone

Requirements for this quest pack:
HQGM v2.3 or above
HQ basic board game (either version) + US version of artifacts cards.

Return of the Witch Lord

ROTWL gives you a final confrontation against the Witch Lord from the Basic quest pack.
The Witch Lord knows you're coming though!

December 22,2002
-Updated for version 2.3 to take full advantage of monster AI.

September 23,2002
- Updated Gates of Bellthor quest to include new program features.

February 1,2002
- Released for HQGM standalone

Requirements for this quest pack:
HQGM v2.3 or above
HQ basic board game (either version) + US version of RotWL artifacts cards +RotWL overlay tiles.
Additional figures: 4 Mummies, 8 Skeletons, 4 Zombies.

Kellar's Keep

The Emperor and his forces have been trapped in Kellar's Keep, and need YOU to find a way out of there.

December 22,2002
-Updated for version 2.3 to take full advantage of monster AI.

February 1,2002
- Released for HQGM standalone

Requirements for this quest pack:
HQGM v2.3 or above
HQ basic board game (either version) + US version of Kellar's Keep artifacts cards +Kellar's Keep overlay tiles.
Additional figures: 8 Goblins, 8 Orcs, 3 Fimirs.

Against the Ogre Horde

As the name implies you get to fight Ogre's and lots of them! Morcar/Zargon is using an Ogre Clan to wreak havoc on the Emperor's lands. You must stop this.
This quest pack should be played after "Return of the Witch Lord" and "Kellar's Keep".

The quest pack used to non-standard play rules. 
Ogre's had variable body points and all Ogre's were linked in a quest. I've changed that to a more standard approach.
Secondly Chaos spellcasting is done with "Tokens" instead of normal spells. That too is changed to conform with the other quest packs.

Finally since this is an EU version it is VERY tough to play it with US monster stats. If you wan't to play it as intended, give all monsters except Ogres and special characters 1 body point.

December 31,2002
- Minor error in wandering monster corrected for quest 6.
 
December 22,2002
-Updated for version 2.3 to take full advantage of monster AI.

February 1,2002
- Released for HQGM standalone

Requirements for this quest pack:
HQGM v2.3 or above
HQ basic board game (either version) +Against the Ogre Horde overlay tiles.
Additional figures: 4 Ogre warriors, 1 Ogre champion, 1 Ogre chieftain and 1 Ogre Lord.

Wizards of Morcar

Battle Morcar's mage lieutenants in 5 magic laden quests. Quest 5 clearly demonstrates the advantages of using monster AI.

Finally since this is an EU version it is VERY tough to play it with US monster stats. If you wan't to play it as intended, give all monsters except special characters 1 body point.

January 18,2003
-Updated statue in quest 2

January 10,2003
- Updated wandering monster in quest 1.

December 22,2002
- Initial release

Requirements for this quest pack:
HQGM v2.3 or above

HQ basic board game (either version)+ WoM tiles
Additional figures: 4 wizards and 12 Men-at-arms. 

The Mage of the Mirror (Elf Quest)

The elf is called upon to rescue the Elven Queens daughter, but must proove himself in 3 trials alone before joining his comrades.
New spells are introduced for the Elf.
Quest 4 and Quest 9/10 exist in alternate version due to some "almost certain death" traps in the originals. 

April 18, 2002
- Initial release

Requirements for this quest pack:
HQGM v2.1 or above
HQ basic board game (either version) + Elf Quest overlay tiles & cards.
Additional figures: 4 Ogres, 2 Elven swordsmen, 2 Elven Archers, 1 Archmage, 3 Giant wolves.

 

The Frozen Horror (Barbarian Quest)

The Barbarian is called upon to rid his homeland of an ancient menace - The Frozen Horror. 3 Solo trials determine if he is worthy. Henchmen are an important addition for these quest. You may want to consider changing the Yeti hugging rule during the Solo Quests.

July 24, 2003
- Updated a monster in quest 2

September 20, 2002
-Initial release

Requirements for this quest pack:
HQGM v2.3 or above
HQ basic board game (either version) + Barbarian Quest overlay tiles & cards.
Additional figures: 6 Mercenaries, 3 Ice Gremlins, 2 Polar Warbears, 2 Yeti and 1 Frozen Horror.