Quest ratings

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The rating and upgrade system needs a little more explanation as it in itself can be used to compare quests.

A quests rating is a number expressing the amount of danger posed to the heroes. The danger is made up of the monsters encountered AND the traps in the quest.

Traps can be devious indeed, but are often onetime threats and they do not run after you (well some do :-) ).
Here are some of the base scores used:

Pit trap	3,0
Poison needle	1,0
Spear trap	1,0

These scores are then multiplied with the amount of damage the trap gives. The values are a subjective evaluation and not derived from a formula or such.

A monster's score is calculated like this:

Score= ((attack+defense)/2 + body +mind/3+offset)/constant

With a constant=3 and offset=1 this gives the following scores for the basic monsters:

Chaos Warrior	3,0
Fimir		2,3
Gargoyle	3,3
Goblin		1,3
Mummy		2,5
Orc		1,7
Skeleton	1,3
Zombie		1,5

The constant is used for norming the difficulty. If you want to know whether a quests is too easy or too tough for your party, you can sum up your party stats (attack+defense+body+mind) and compare the figure directly with the quest score.

If your party score is higher than the quest score, the quest will seem to easy. The HQ Game Master uses this comparison to determine if monsters should be upgraded.

If you were to start the first basic quest with 3 party members, The Barbarian, The Elf and the Dwarf your party score would be 43. With a norming constant of 3, quest 1 would score 44. In other words quest 1 is barely tough enough for those three beginning characters. Therefore no upgrade would occur.

Most monsters in HQGM have an upgrade path which means the next monster level is determined in advance. That way you can keep the story clean as monsters are only upgraded to stronger versions of their own kind or at least similar creatures.
In addition, monsters with comments on them are not upgraded as this could lead to confusion if the text refers to the monster name or stats.

Enough talk! Here are the scores for the implemented Quest packs:

Basic   1 2 3 4 5 6 7 8 9 10 11 12 13 14 Avg.
Quests Score 44 33 35 43 46 49 39 59 42 35 54 36 42 43 43
   
Return of the   1 2 3 4 5 6 7 8 9 10         Avg.
Witch Lord Score 74 46 51 32 64 73 65 96 67 80         65
   
Kellar's 1 2 3 4 5 6 7 8 9 10         Avg.
Keep  Score 63 69 85 41 94 76 88 83 69 66         73
Against  1 2 3 4 5 6 7 Avg.
the Ogre Horde 98 118 112 122 106 133 169 122
Wizards 1 2 3 4 5 Avg.
of Morcar 139 129 129 135 121 131
Elf  1 2 3 4 5 6 7 8 9 Avg.
Quest pack 32 44 48 116 151 139 150 155 304 126
Barbarian 1 2 3 4 5 6 7 8 9 10 Avg.
Quest pack 54 55 71 119 183 128 162 185 172 194 132

Hardest quest: Barbarian Quest 9+10 (Double quest on two boards)

Easiest quest: ROTWL 4 (more of a brain than brawl quest) & Elf Quest 1 (solo-quest).