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DWARF RUNESMITH



A Dwarf may make a visit to the Runesmith to engrave a single Rune on an item of equipment in between quests. The Dwarf using the item with the Rune can decide when and where he wants to use it. Only one rune may be engraved between each quest.

There are two different levels of runes - Normal Runes and Master Runes. Normal Runes cost 1000 Gold Coins. Master Runes cost 3000. There are two categories of Runes which may be engraved. Weapon Runes may be inscribed onto any traditional Dwarf Weapon that the Dwarf has. Traditional Dwarf Weapons are Axes and Hammers. While a Dwarf can use other weapons, these are the only weapons that a Runesmith will inscribe runes onto. Armor Runes may be inscribed onto any armor, shield or helmet.

A Dwarf may only ever have one Master Rune engraved onto any of his items at a time, but may have any number of Normal Runes. The effects of some runes are cumulative - a Dwarf may have more than one of these inscribed on his items.

If the Dwarf ever loses or is no longer wearing or wielding the item inscribed with the rune, he loses the effects of the rune. When the Dwarf begins wearing or wielding the item again, the effects of the rune returns.



WEAPON RUNES


MASTER RUNES

Master Weapon Runes can only be used once, and then they disappear. Roll 1 red die to determine the Master Rune engraved on the weapon.

Dice Roll Rune Title Result of Rune
1
SKALF BLACKHEMMER'S MASTER RUNE
Any weapon bearing this Rune will cause a Monster to lose half of its remaining Wounds (rounding down).
2
SNORRI SPANGELHELM'S MASTER RUNE
Any weapon bearing this Rune will automatically hit. If the Dwarf rolls no skulls on an attack roll, he may reroll all the attack dice, continuing to do this until he rolls at least one skull.
3
MASTER RUNE OF GARGOYLE SLAYING
If a weapon inflicts at least 1 Wound on a Gargoyle, the Monster is slain outright.
4
MASTER RUNE OF BANISHMENT
If the weapon inflicts at least 1 Wound on an Undead Monster, the Monster is slain outright.
5
MASTER RUNE OF DRAGON SLAYING
If the weapon inflicts at least 1 Wound on a Dragon, the Dragon is slain outright.
6
MASTER RUNE OF DEATH
If the weapon inflicts at least 1 Wound on any Monster, the Monster is slain outright.



NORMAL RUNES
Normal Runes last for as long as the Dwarf has the weapon. Roll 2 red dice to determine the Normal Rune engraved on the weapon.

Dice Roll Rune Title Result of Rune
2
RUNE OF STRENGTH
Any weapon with this Rune engraved on it will allow the Dwarf to roll and extra attack die.
3
RUNE OF FLIGHT
While wielding a weapon with this Rune, a Dwarf may move two extra squares each turn.
4
CURSE RUNE
If a Monster is hit by this weapon roll 1 red die:
1-2
No effect
3-5
Monster loses an extra Body Point
6
Monster loses an two Body Points for every skull rolled.

Only one Curse Rune can be engraved on a weapon. If one is already engraved, and the Dwarf rolls a 4, he should reroll.
5
RUNE OF RAGE
Once per quest level a Dwarf may move twice his rolled movement squares in an effort to come into combat with the Monsters in a room.
6
RUNE OF BREAKING
If the wielder of a weapon with this Rune successfully wounds a Monster carrying a Magic Weapon then both the Dwarf and the Monster roll one red die. If the wielder rolls the highest, the Monster's Magic Weapon is broken. The monster can not attack unless it gets another weapon from a fallen comrade or Hero.
7
RUNE PARRYING
The wielder of a weapon engraved with this Rune can ignore the effects of one Attack per quest level.
8
RUNE OF CUTTING
A weapon, when engraved with this Rune, will cause an extra wound as long as at least one skull is rolled.
9 RUNE OF TOUGHNESS This rune gives the Dwarf an extra Body Point. This rune lasts only for one quest level, then disappears.
10
RUNE OF COURAGE
The bearer of this weapon may make one reroll on all Fear Rolls
11
RUNE OF SURE STRIKING
A Dwarf may re-roll his attack dice once per quest level with this rune. Multiple Runes Of Sure Striking have no further effect, so if a Dwarf rolls this rune and already has it he should roll again.
12
RUNE OF DESTRUCTION
This Rune allows the wielder of the weapon to double his number of Attacks once per quest level.





ARMOUR RUNES


MASTER RUNES

Roll 1 red die to determine the Master Rune engraved on the armor. Master Runes may be used once, then disappear.

Dice Roll Rune Title Result of Rune
1-3
MASTER RUNE OF FORTITUDE
This Rune gives its bearer a temporary extra Body Point.
4-6
MASTER RUNE OF ADAMANT
This Rune will cure the Hero of all lost Body Points.



NORMAL RUNES
Normal Runes last for as long as the Dwarf has the armor. Roll 1 red die to determine the Normal Rune engraved on the armor.

Dice Roll Rune Title Result of Rune
1-2
RUNE OF GROMRIL
A Warrior wearing armor inscribed with this Rune may roll an extra defense die. Only one of these runes may be inscribed on the Dwarf's armor. If he rolls this rune and already has one, he must reroll.
3-4
RUNE OF SPELL EATING
This Rune allows the bearer to absorb one magical spell of the bearer's choice. Once it is used the Rune disappears.
5-6
RUNE OF THE FURNACE
The bearer of this Rune is partially immune to fire, heat and flame. When effected by any fire attacks, including magical fire, roll 1 red die. On a roll of 6 the bearer takes no damage. Only one of these runes may be inscribed on the Dwarf's armor. If he rolls this rune and already has one, he must reroll.