HQGM is a utility - NOT a fullblown RPG, 3D, multiplayer etc. you know what I mean.
The object of the program is to replace a human gamemaster to the extent that players can enjoy their heroquest session without loosing one player because he has to be gamemaster.
I suggest at least one player has a good knowledge of the rules as HQGM has "holes" in it where gamemaster decisions have to be made. With the various house-rules and multitude of special quest events you sometimes have to use your imagination and ask "what would a gamemaster have done here".
I hope you can live with this limitation. We can, in our playing group and are enjoying our quest sessions.