Errata sheet for Ron Shirtz's HQ Potion Cards Clarifications and corrections for using these optional potions cards in HQ Mystery Potion Only the Zargon Player/GM should know of all the possible outcomes from drinking the potion--That makes it more suspenseful for the Hero to wonder what effect will result when he/she partakes of the potion! Holy Water Holy water should not effect ALL chaos creatures (i.e. Demons) It will only work against zombies, skeletons, and mummies. (Thanks to Scorpion for this suggestion) Potion Of Disguise Scorpion writes: "...Should probably prevent the hero from casting spells searching for treasure attacking searching for secret doors, searching for traps, or disarming traps---Any of the actions only a hero can do. It is a really powerful potion the way it is now. A wizard could cast spell after spell against a gargoyle and not even be seen." Ron Shirtz responds: "Good call. I should have added that casting a spell would result in losing the disguise benefit, (I thought the term "attacking any monster" on the card would cover that.) On the searching rooms and such, I'll recommend that the Zargon/GM should give the disguised player a hard time: "Whattya poking around for? the Boss will skin you alive going through his stuff" Why arn't you at your post! Hey, you there! You're on latrine duty! That should generate some funny moments!" I appreciate all your comments--Good Gaming!:) Ron